package main import ( "code.octet-stream.net/broadcaster/protocol" "sync" ) type ServerStatus struct { statuses map[int]protocol.StatusMessage statusesMutex sync.Mutex changeWait chan bool } var status ServerStatus func InitServerStatus() { status = ServerStatus{ statuses: make(map[int]protocol.StatusMessage), changeWait: make(chan bool), } } func (s *ServerStatus) MergeStatus(radioId int, status protocol.StatusMessage) { s.statusesMutex.Lock() defer s.statusesMutex.Unlock() s.statuses[radioId] = status s.TriggerChange() } func (s *ServerStatus) RadioDisconnected(radioId int) { s.statusesMutex.Lock() defer s.statusesMutex.Unlock() delete(s.statuses, radioId) s.TriggerChange() } func (s *ServerStatus) TriggerChange() { close(s.changeWait) s.changeWait = make(chan bool) } func (s *ServerStatus) Statuses() map[int]protocol.StatusMessage { s.statusesMutex.Lock() defer s.statusesMutex.Unlock() c := make(map[int]protocol.StatusMessage) for k, v := range s.statuses { c[k] = v } return c } func (s *ServerStatus) ChangeChannel() chan bool { return s.changeWait }